Computer Generated Animation

Major in Computer Generated Animation

Three years courses - Rome

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The course of first level academic diploma in Computer Generated Animation forms a professional specialized in the creation, modeling and animation of objects, characters, environments and effects, completely created with 3D technology. The course has as its goal to form creative individuals who have a solid preparation in the historical –critical and cultural aspects, the capacity of analysis and scientific knowhow, and the flexibility necessary to work in production teams of different types.

Professional profile: cinematic and television production and post-production (for advertising, broadcast, and home video); video games; multimedia production for the internet and off line support; architectural studies.

The course is recognized by Italian Ministry of Education and Research (MIUR) as an Academic Diploma Level I (180CF)

This Course is held also in: Milan - 
  • Credits
    180
  • Start date
    October 2017
  • Duration
    3 years
  • Attendance
    full-time
  • Language
    Italian

Ideation, realization and management of digital products and interactive media, with particular attention to the entertainment industry: cinema, video games, animation, virtual-design. The course forms a professional figure specialized in the use of new digital technologies, able to operate in different directions, in particular those roles associated with creating new ideas (Game Designer, Director, Art Director), including production (Producer), communication and marketing (Public Relations, Marketing Manager) and visualization (Modeler, Animator, 2D and 3D Artist).

A professional who combines creative skills with a solid base in historical-critical fields and culture, capacity of analysis and scientific knowhow, and the flexibility necessary to work in production teams of different types.
These qualities are required in various fields, in which the needs of communication, production and technical limitations all converge.

The first year of the course of Videogame deals with the fundamentals, in which one learns about the techniques, the basic tools and the methodology necessary in order to take on the phases of ideation, project design and the realization of a three dimensional image, in addition to projects and works of animation. The cultural disciplines are taught alongside those of a technical and theoretic nature, in order to give the student a solid base to be able to later take on the complexity of the profession. Special attention is given also to the tools necessary for the presentation of projects.

During the second year the study plan foresees acquiring knowledge of specific technical tools such as: techniques of direction, the design of characters, objects and scenery, the techniques and the intricacies of animation. This knowledge is used to acquire specialized competencies in three principle areas: animation, game/interactivity and visual effects. The learning activities for the second year are divided into three specific areas. The strict connection between the disciplines of the same area allow for the making of articulated projects, favoring the contact with professionals coming from different roles. The student of Videogame therefore gains greater professional knowledge and improves his / her specific competencies in different fields.

The third year is dedicated to the specialization and the study of all those elements which help to better complete a multimedia product in a Videogame project. In addition to the projects, the course looks into the disciplines of a historical-critical nature as well as the basic tools and techniques: social studies, economics, management, software tools to build the project, and technical production knowledge. The thesis project represents a fundamental learning experience of the three year course, in which the student puts into use all of his / her cultural experience, design and technical abilities matured during the three years and foresees the organization of study and work groups around a complex design problem, under conditions which simulate a professional situation.

The course is accredited by MIUR as an Academic Diploma of the First Level.

Remarkable is that teacher who accomplishes himself what he teaches to others.
(Italian proverb)

IED faculty are professionals that daily face the market. Here you can read their bios.

Tiziana Amicuzi

Tiziana Amicuzi
Architect, Set Designer, Videoartist, Digital and NewMediaDirector. Designer of recreational and  participatory events, and ’co-founder and creative director of citymakers GT, producing the city is a game! Professor of Aesthetics of New Media and Multimedia Design for the IED in Rome, ‘was Professor and Tutor Teaching Set Design and Digital Technologies for the show, Member of the Scientific Committee and Professor in the Master of Urban Theatre Digital for the University Sapienza Rome; Professor of Skenè – graduate school in theater design for the archaeological sites and museum for the Academy Adrianea of Rome.

Mario Bellina

Mario Bellina
Mario Bellina is a television writer and a specialized screenwriter for cartoons and kids TV shows. Founder of Monkey4, a group of creative writers, he cooperates with the major Italian animation festivals. He has published humorous and children's books, in addition to essays about cinema and animation. 

Pietro Ciccotti

Pietro Ciccotti
Pietro Ciccotti is Creative Director and Production Manager at Mbanga Studio. Mbanga productions are broadcasted by Cartoon network, Boing, la7, Rai and Sky tv. Mbanga worked for clients such as Turner, Biennale di Venezia, Fao, Sony entertainment, Colorado film, Filmaster.  

Tommaso Fioretti

Tommaso Fioretti
Graduated in Graphic and Multimedia Design at the Faculty of Architecture Valle Giulia, specialized in compositing to Escape Studios Londra.He collaborated with several facilities in Rome, London and Shanghai, working on commercial, shorts and features  film such as Hugo Cabret and 300: Rise of an Empire.

Filippo Manni

Filippo Manni
bio

Max Giovagnoli

Max Giovagnoli
Max Giovagnoli is the premier transmedia producer in Italy. Consultant for tv broadcasters and movie majors,  he’s author of several novels and tv-series. His essays focusing on transmedia storytelling have been published in USA and UK. He’s Chair at the Cinema and New Media Area of Istituto Europeo di Design.

Maria Letizia Bixio

Maria Letizia Bixio
Is an intellectual property attorney, expert on copyright, consultant at the Italian Ministry of assets and cultural activities and tourism. She has curated numerous exhibitions in galleries, academies and museum, compiling critical essays for the catalogs. She is also correspondent to several art magazines, including Inside Art, Sofà and Borsa & Finanza and contributes to other art publications.

Lorenzo Moneta

Lorenzo Moneta
As an Architect who loves cinema, I have worked since 2005 as matte painter and title designer. I have collaborated, among others, with Monicelli, Tornatore and Virzì. In Technicolor I specialized in versioning for majors such as Warner Bros. and Walt Disney. Currently I am working as a freelance digital artist. www.lorenzomoneta.it Linkedin: Lorenzo Moneta Imdb 

Malica Worms

Malica Worms
Laureata in architettura con un master in art direction conseguito allo IED, vive e lavora a Roma come designer della comunicazione, occupandosi di grafica, art direction e strategie per enti e aziende.

Luigi Sardiello

Luigi Sardiello
Writer, copywriter, screenwriter and film director. As a director, he wrote and directed the movies Foot of God and The Pastry Chef, both of which won national and international awards. As a screenwriter he has worked, among others, for Pupi Avati. As a copywriter he worked for Colgate Palmolive, Ferrovie dello Stato, Walt Disney and many others

Franz Rosati

Franz Rosati
Sound & visual artist, freelance consultant for interactive technologies and creative coding, curator and owner of Nephogram Editions, an independent publishing house about experimental music, teacher of Interactive Systems for Sound and Media Design at IED Instituto Europeo di Design. http://www.franzrosati.com http://vimeo.com/franzrosati

Francesco Ugolini

Francesco Ugolini
Studies on 3D graphics as self-taught. Works on architectural 3D, design visualization, character animation, vfx, videogames. ACI teacher (Autodesk Certified Instructor). President of Ecosystem3D association for ethic 3D graphics development. President of AAUGA Rome (Autodesk Animation Users Group).

Martina Speciale

Martina Speciale
Born in Rome in 1982. Computer artist since 2008. She graduated in 2007 in Graphic Multimedia Design, University of the Studies of Rome "La Sapienza". In 2008, she completes the master's degree in Computer Graphics Big Rock raining Center. She moved immediately to Buenos Aires, where she began working as a 3D character modeler and animator, and participates in the local production of two features film (Toma Virtual SA, Aleph Media, Animatica studio). In 2010 she returned to Italy, where she currently works in the field of 3D and cartoons. Even today, she continues to study and deepen animation, her great passion. She is interested in everything that has graphics, 3D, photography.

Pierfilippo Siena

Pierfilippo Siena
bio

Sabrina Perrucca

Sabrina Perrucca
Sabrina Perucca is Artistic Director of Romics – International Comics, Animation, Games Festival (of which she is among founders). Writer and researcher, among her publications: Il cinema d’animazione italiano oggi, Bulzoni Editore, CinémAnimationS,  Corlet Publications Francia. She teaches in masters, high specialization courses, seminars and university courses.

Alessio Simondi

Alessio Simondi
With a background in arts education, he has taught 3D notions in support of interior design, industrial design and architecture exams at Valle Giulia Architecture Faculty of Rome. At the same time he joined a 3D artist advanced course in Animatika. He has worked with Metaphyx s.r.l. collaborating on several projects including commercial spots and italian and foreign movies. He has worked for numerous architecture and design studios and cooperated with Leaf Landscape on still and video photorealistic restitution, models for design prototyping and design support.