BA Computer Generated Animation

Credits: 180 | Start date: october 2012 | Duration: 3 Years | Language: Italian

 

The course of first level academic diploma in Computer Generated Animation forms a professional specialized in the creation, modeling and animation of objects, characters, environments and effects, completely created with 3D technology. The course has as its goal to form creative individuals who have a solid preparation in the historical –critical and cultural aspects, the capacity of analysis and scientific knowhow, and the flexibility necessary to work in production teams of different types.

Professional profile: cinematic and television production and post-production (for advertising, broadcast, and home video); video games; multimedia production for the internet and off line support; architectural studies.

Ideation, realization and management of digital products and interactive media, with particular attention to the entertainment industry: cinema, video games, animation, virtual-design. The course forms a professional figure specialized in the use of new digital technologies, able to operate in different directions, in particular those roles associated with creating new ideas (Game Designer, Director, Art Director), including production (Producer), communication and marketing (Public Relations, Marketing Manager) and visualization (Modeler, Animator, 2D and 3D Artist).

A professional who combines creative skills with a solid base in historical-critical fields and culture, capacity of analysis and scientific knowhow, and the flexibility necessary to work in production teams of different types.
These qualities are required in various fields, in which the needs of communication, production and technical limitations all converge.

The first year of the course of Videogame deals with the fundamentals, in which one learns about the techniques, the basic tools and the methodology necessary in order to take on the phases of ideation, project design and the realization of a three dimensional image, in addition to projects and works of animation. The cultural disciplines are taught alongside those of a technical and theoretic nature, in order to give the student a solid base to be able to later take on the complexity of the profession. Special attention is given also to the tools necessary for the presentation of projects.

During the second year the study plan foresees acquiring knowledge of specific technical tools such as: techniques of direction, the design of characters, objects and scenery, the techniques and the intricacies of animation. This knowledge is used to acquire specialized competencies in three principle areas: animation, game/interactivity and visual effects. The learning activities for the second year are divided into three specific areas. The strict connection between the disciplines of the same area allow for the making of articulated projects, favoring the contact with professionals coming from different roles. The student of Videogame therefore gains greater professional knowledge and improves his / her specific competencies in different fields.

The third year is dedicated to the specialization and the study of all those elements which help to better complete a multimedia product in a Videogame project. In addition to the projects, the course looks into the disciplines of a historical-critical nature as well as the basic tools and techniques: social studies, economics, management, software tools to build the project, and technical production knowledge. The thesis project represents a fundamental learning experience of the three year course, in which the student puts into use all of his / her cultural experience, design and technical abilities matured during the three years and foresees the organization of study and work groups around a complex design problem, under conditions which simulate a professional situation.

The course is accredited by MIUR as an Academic Diploma of the First Level

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