Vray® for Rhinoceros®: 3D Modelling

Continuing Study Programs - Milan

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A design project often starts from a sketch, a drawing, a physical model or from a simple idea. It is then more and more important to give substance to personal ideas and transform them into working tools and especially into flashy images, necessary elements in the dialogue with “non-experts”. Rhinoceros® provides designers with the necessary tools to create accurate and precise models, to then proceed with the Vray® modelling through animation, drafting, production engineering, analysis and industrial production. Its limitless modelling capability, its high precision and its compatibility with many design programs make it a fundamental tools for a designer.

Admission requirements: project experience in interior architecture or industrial design and knowledge of Windows and bi-dimensional AutoCAD is required. 

Language: The lessons are held in Italian language; to attend the course, is required a good knowledge of Italian language reading and oral comprehension.

  • Start date
    February 2018
  • Duration
    50 hours
  • Attendance
  • Language

Among the topics covered:

Introduction to Rhinoceros®, view options, working space, settings, drawing tools, visualisation tools, selection and object visibility tools.
Commands for 2D drawing: line, circle, ellipse, arc and spiral. Advanced commands fo 2d drawing.
Main editing tools, solid 3d modelling, boolean operations. How to orient objects in space.
Surface 3D modelling: planar surface, types of extrusion and revolution surface, loft, 2 rail sweep, patch command and curved surfaces. Advanced editing and analysis tools.
1 rail Sweep, tools for surface editing, the properties of objects, obtaining curves from surfaces.
The various techniques for radiating a 3D model. Bitmap surfaces and drape surfaces.
Curves from two views, quota tools, obtaining 2D orthogonal views from 3D, exporting files to other applications.
Surface analysis tools, help tools, measuring tools, surface repair.
Introduction to VRay®, launching of the rendering engine, position of Vray® commands. How to create a photographic set and its technical components.
VRay® lights and the use of ambient light for daytime or nighttime scenes. Use of the HDRI.
Materials: use of library materials and first phase of use of the settings for their management.
Use of the bump and displacement effects. The importance of mapping and its use on objects.
The use of objects mapping. Creation of materials ex novo. How to find textures on the Internet and use of the main websites for texture downloading.
Camera setting. Settings for the development of sample and final renderings.