CG Animation

Undergraduate Courses - Milan

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The course of first level academic diploma in Computer Generated Animation forms a professional specialized in the creation, modeling and animation of objects, characters, environments and effects, completely created with 3D technology. The course has as its goal to form creative individuals who have a solid preparation in the historical –critical and cultural aspects, the capacity of analysis and scientific knowhow, and the flexibility necessary to work in production teams of different types.

Professional profile: cinematic and television production and post-production (for advertising, broadcast, and home video); video games; multimedia production for the internet and off line support; architectural studies.

The course is recognized by Italian Ministry of Education and Research (MIUR) as an Academic Diploma Level I (180CF)

  • Credits
    180
  • Start date
    October 2020
  • Duration
    3 years
  • Attendance
    full-time
  • Language
    Italian

The first year of the course of Computer Generated Animation deals with the fundamentals, in which one learns about the techniques, the basic tools and the methodology necessary in order to take on the phases of ideation, project design and the realization of a three dimensional image, in addition to projects and works of animation. The cultural disciplines are taught alongside those of a technical and theoretic nature, in order to give the student a solid base to be able to later take on the complexity of the profession. Special attention is given also to the tools necessary for the presentation of projects.

During the second year the study plan foresees acquiring knowledge of specific technical tools such as: techniques of direction, the design of characters, objects and scenery, the techniques and the intricacies of animation. This knowledge is used to acquire specialized competencies in three principle areas: animation, game/interactivity and visual effects. The learning activities for the second year are divided into three specific areas. The strict connection between the disciplines of the same area allow for the making of articulated projects, favoring the contact with professionals coming from different roles. The student of Virtual Interactive Design and Videogame therefore gains greater professional knowledge and improves his / her specific competencies in different fields.

The third year is dedicated to the specialization and the study of all those elements which help to better complete a multimedia product in a Virtual Interactive Design and Videogame project. In addition to the projects, the course looks into the disciplines of a historical-critical nature as well as the basic tools and techniques: social studies, economics, management, software tools to build the project, and technical production knowledge. The thesis project represents a fundamental learning experience of the three year course, in which the student puts into use all of his / her cultural experience, design and technical abilities matured during the three years and foresees the organization of study and work groups around a complex design problem, under conditions which simulate a professional situation.

The course is recognized by Italian Ministry of Education and Research (MIUR) as an Academic Diploma Level I (180CF)

 

 

Labs

Remarkable is that teacher who accomplishes himself what he teaches to others.
(Italian proverb)

IED faculty are professionals that daily face the market. Here you can read their bios.

Alessandra Ronco - Course Coordinator

Alessandra Ronco - Course Coordinator
She is an Art Director and since 2000 she has been associeted with a visual communication studio.She has gained many different experiences working whitin different communication fields, collaborating with indipendent, companies, agencies and post production studios.  

Loredana Parmesani

Loredana Parmesani
Art critic, art historian, and curator, she's the author of several publications on contemporary art including I colori della notte, Arte & Co, L’arte del XX secolo e oltre, as well as numerous essays on books and Italian and foreign magazines. She organized numerous exhibitions in Italy and abroad.  She teaches and holds courses and seminars in various Italian universities.

Tiziana Gemin

Tiziana Gemin
New media Art Critic and Curator. Graduated in Digital Design at IED Milano. Her final thesis was realised in collaboration with the interaction design studio Limiteazero, with which she had been collaborating for several years. She writes articles concerning new technologies and digital culture in general. Moreover, she curates and organizes exhibitions and events related to new media art and interaction design.

Eleonora Fiorani

Eleonora Fiorani
Epistemologist and essayist, she deals with the new sciences of complexity, those of anthropology and the science of communication. He investigated the objects, the materials, the territoriality, the imaginary of post-modern societies. She is author of several books as The world of objects (2001), The new condition of life (2003), Panoramas of the contemporary (2005 and 2009 2nd ed. Enlarged), Grammar of communication (2006, 3rd ed.) Looks over time of technologies (2017), Apparitions of a distance (2018) and many more. She collaborates with magazines and organizes conferences and exhibitions on interdisciplinary topics.

Giovanni Emilio Simonetti

Giovanni Emilio Simonetti
Economist, specialized in praxeology and motivational research, he was co-director of the Arcana Editrice, Rome, editorial director of the P.M. Edizioni, Rome, production manager and managing director of International Catering srl., Milan. He is a consultant for integrated business communication in the agro-food sector. He deals with psychopathology of social forms and psychotherapy of expression. He taught Food Design at the Polytechnic of Milan, Bovisa.

Lorenzo Denova

Lorenzo Denova
After graduating from IED in Computergraphics, he started collaborating with some different company as freelance gaining experience in 3D field. At the moment he is associated with a visual communication studio as 3D artist. His passion for Computergraphics leads him to the educational branch in IED where, he has been teaching three-dimensional software since 2000.  

Davide Famoso

Davide Famoso
Interested in computer science and its applications as a kid, he approached first to programming and then to 3D graphics in junior high school. Since 1999 he has been working as a freelance 3D rendering and DVD authoring for major publishing houses. Since 2006 he is involved in the design and development of web-oriented applications on Flash and Flash Media platforms using the latest technologies to create social networking products and new media. Since 1999 he has collaborated with Adobe Italia as consultant specializing in Video, Web, and Development.

Laura Fiori

Laura Fiori
She began her career as Art Director of La Lanterna Magica (Turin, 1984). Author and RAI counselor for L’Albero Azzurro (1989). In 1994, she directed the pilot for the series Zen Stories financed by Cartoon – Media. In 1998, she began making animated short films and projects for interactive media. Member of the RAI Product Innovation Commission, her last production is the short movie Simple Souls, awarded at Fano Film festival in 2011.

Maurizio Galardo

Maurizio Galardo
CEO and Chairman of MWpowerLab S.r.l.

Giorgio Ghisolfi

Giorgio Ghisolfi
Film director and film teacher specialized in animation

Ernesto Paganoni

Ernesto Paganoni
Having begun his professional career in 1982, he began working as a Traditional Animator in 1987, extensively experimenting 2D and 3D animation, including digital technologies. In 1992 he founded Locomotion Srl. He resumed his freelance work in 1998, providing 2D and 3D animation services for commercials, music videos, film and television, while at the same time developing his own projects. He has been a professor at the European Institute of Design in Milan since 1992.

Giacomo Giannella

Giacomo Giannella
Games Art Director - Creative Director

Jacopo Panfili

Jacopo Panfili
Sound Designer graduated from IED Rome. He started to work in communication field in 2011 in turinese Domino Interaction Agency. In 2014 he decided to move from Rome to Milan and began to work in radio advertising branch. His audio experiences range from audio production/post-production to artistic installation. He has been working in IED Milan since 2015 as educational assistant in Sound Design undergraduate three- years course. He loves multimedia language, sound communication and his main passion is music in all its shades and expressions.     

Gianluca Squillace

Gianluca Squillace
After graduating from IED in Nuove Tecnlogie dell’Arte – CG Animation course, he begins to work in Milestone (AAA Software House) as Head of Character/Vehicle Production. His passion for per Computer Graphic and art leads him to collaborate with IED, where now he teachs Anatomia Artistica.

Matteo Bigatti

Matteo Bigatti
After graduating from IED in CG Animation course, in 2012 he begins to collaborate with Bozzeto Studio as Character Rigger. Since 2015, he has been working in Ubisoft.

Regis Rodriguez Roman

Regis Rodriguez Roman
He has been working as 2D and 3D animator for TV, series, video clip, short films and TV spots. At the moment he is working for Bozzetto Studio.

Enrico Carucci

Enrico Carucci
Video Designer. He graduated at IED and started working as an operator for the FINELCO group (105.net, virgin radio television, rmc.net). In 2012 he became IED video lab studio manager still carrying out some personal freelance projects, exploring different video fields. Today he collaborates with Movimage, a very lively production company in the Emilia region.

Matteo Pastorino

Matteo Pastorino
He has been working in Computergraphics filed since 2004. Specialized in lighting and rendering, he has worked as Supervisor in commercial spot production, films, short films among which “Donkey Xote” “A monster in Paris” “French Roast”. He has been also Technical Director for Studio Bozzeto and, at the moment, he works in Mobo Digital Factory.

Andrea Cespa

Andrea Cespa
Graduated in 2017 from IED in CG Animation course with the Echoes from Cryo thesis as Team Leader, VFX Artist e Rigger. He begins to work as VFX Artist in Maga Animation Studio collaborating with Ubisoft Milano to create videogame Mario+Rabbids Kingdom Battle DLC.

Marco Martellato

Marco Martellato
Media Designer, he worked for one year as 3D Artist in architectural filed of Milan. In 2012 he decides to travel to Denmark to follow the Animation Workshop where he works at many different 2D and 3D animation short films productions. In 2014 he started to teach and from 2018 he becomes also a IED teacher. He has been joining Ubisoft Milan since 2015 where he works as 3D Character Artist.    

Andrea Romani

Andrea Romani
Graduated in 2017 from IED in Sound Design course, he begins to collaborate with dpstudios in audio game field as sound effects producer. In 2018 he creates his own short films, video game sound effects production and audio post-production studio.

Andrea Boschetto

Andrea Boschetto
After graduating in 2011 in IED, he has worked in Milestone as 3D technical artist from 2011 to 2016, collaborating to realize several game productions. In 2017 he started to work in Streamcolors digital art studio where he handles tech and develop software real time area in Unreal. He is a graphic real time, blueprints amd integration devices custom expert for interaction installations.  

Christian Costanza

Christian Costanza
He started his activity as graphic designer and then, he developed himself into a game designer becaming an alternatives games expert. He has co-worked to realize consolle video games, computers, interactive TV and web.  

Nazzareno Mazzini

Nazzareno Mazzini
Graduated in Theoretical Philosopy he has worked for many years in publishing industry (Garzanti, Feltrinelli). He is Studio Calabiana video graphics owner, director of educational video, and has conceived several communication campaigns. He has been teaching cinema history and cinematographic language in IED since 1993.