CG Animation

Undergraduate Courses - Milan

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The course of first level academic diploma in Computer Generated Animation forms a professional specialized in the creation, modeling and animation of objects, characters, environments and effects, completely created with 3D technology. The course has as its goal to form creative individuals who have a solid preparation in the historical –critical and cultural aspects, the capacity of analysis and scientific knowhow, and the flexibility necessary to work in production teams of different types.

Professional profile: cinematic and television production and post-production (for advertising, broadcast, and home video); video games; multimedia production for the internet and off line support; architectural studies.

The course is recognized by Italian Ministry of Education and Research (MIUR) as an Academic Diploma Level I (180CF)

  • Credits
    180
  • Start date
    October 2019
  • Duration
    3 years
  • Attendance
    full-time
  • Language
    Italian

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The first year of the course of Computer Generated Animation deals with the fundamentals, in which one learns about the techniques, the basic tools and the methodology necessary in order to take on the phases of ideation, project design and the realization of a three dimensional image, in addition to projects and works of animation. The cultural disciplines are taught alongside those of a technical and theoretic nature, in order to give the student a solid base to be able to later take on the complexity of the profession. Special attention is given also to the tools necessary for the presentation of projects.

During the second year the study plan foresees acquiring knowledge of specific technical tools such as: techniques of direction, the design of characters, objects and scenery, the techniques and the intricacies of animation. This knowledge is used to acquire specialized competencies in three principle areas: animation, game/interactivity and visual effects. The learning activities for the second year are divided into three specific areas. The strict connection between the disciplines of the same area allow for the making of articulated projects, favoring the contact with professionals coming from different roles. The student of Virtual Interactive Design and Videogame therefore gains greater professional knowledge and improves his / her specific competencies in different fields.

The third year is dedicated to the specialization and the study of all those elements which help to better complete a multimedia product in a Virtual Interactive Design and Videogame project. In addition to the projects, the course looks into the disciplines of a historical-critical nature as well as the basic tools and techniques: social studies, economics, management, software tools to build the project, and technical production knowledge. The thesis project represents a fundamental learning experience of the three year course, in which the student puts into use all of his / her cultural experience, design and technical abilities matured during the three years and foresees the organization of study and work groups around a complex design problem, under conditions which simulate a professional situation.

The course is recognized by Italian Ministry of Education and Research (MIUR) as an Academic Diploma Level I (180CF)

 

 

Remarkable is that teacher who accomplishes himself what he teaches to others.
(Italian proverb)

IED faculty are professionals that daily face the market. Here you can read their bios.

Loredana Parmesani

Loredana Parmesani
Art Critic.

Lucilla Consalez

Lucilla Consalez
3D Artist

Giacomo De Cillis

Giacomo De Cillis
Web developer

Tiziana Gemin

Tiziana Gemin
New media Art Critic and Curator. Graduated in Digital Design at IED Milano. Her final thesis was realised in collaboration with the interaction design studio Limiteazero, with which she had been collaborating for several years. She writes articles concerning new technologies and digital culture in general. Moreover, she curates and organizes exhibitions and events related to new media art and interaction design.

Eleonora Fiorani

Eleonora Fiorani
Epistemology and essayist

Tina Porcelli

Tina Porcelli
Movie critic and professor of moving images culture

Giovanni Emilio Simonetti

Giovanni Emilio Simonetti
Writer, degree in economy, expert in cultural theory and visual communication

Lorenzo Denova

Lorenzo Denova
3D Artist

Livio Di Miceli

Livio Di Miceli
Video Designer

Davide Famoso

Davide Famoso
Interested in computer science and its applications as a kid, he approached first to programming and then to 3D graphics in junior high school. Since 1999 he has been working as a freelance 3D rendering and DVD authoring for major publishing houses. Since 2006 he is involved in the design and development of web-oriented applications on Flash and Flash Media platforms using the latest technologies to create social networking products and new media. Since 1999 he has collaborated with Adobe Italia as "guru", a kind of consultant specializing in Video, Web, and Development.

Laura Fiori

Laura Fiori
She began her career as Art Director of La Lanterna Magica (Turin, 1984). Author and RAI counselor for L’Albero Azzurro (1989). In 1994, she directed the pilot for the series Zen Stories financed by Cartoon – Media. In 1998, she began making animated short films and projects for interactive media. Member of the RAI Product Innovation Commission, her last production is the short movie Simple Souls, awarded at Fano Film festival in 2011.

Maurizio Galardo

Maurizio Galardo
CEO and Chairman of MWpowerLab S.r.l.

Giorgio Ghisolfi

Giorgio Ghisolfi
Film director and film teacher specialized in animation

Alessandro Giusti

Alessandro Giusti
Business Director

Ornella Mignone

Ornella Mignone
Expert on iconography of contemporary art

Ernesto Paganoni

Ernesto Paganoni
Having begun his professional career in 1982, he began working as a Traditional Animator in 1987, extensively experimenting 2D and 3D animation, including digital technologies. In 1992 he founded Locomotion Srl. He resumed his freelance work in 1998, providing 2D and 3D animation services for commercials, music videos, film and television, while at the same time developing his own projects. He has been a professor at the European Institute of Design in Milan since 1992.

Filippo Casale

Filippo Casale
3D artist

Giacomo Giannella

Giacomo Giannella
Games Art Director - Creative Director

Ermanno Guarneri

Ermanno Guarneri
New Media Sociologist and Web Coordinator

Riccardo Todaro

Riccardo Todaro
3D artist

Jacopo Panfili

Jacopo Panfili
Sound Design

Francesco Mazza

Francesco Mazza
Concept Artist