Interaction Design | © Proyecto:  Water Wall. Estudiante:  Francesco Lucinni



Start date

January 2024




On campus


11 Months





Become a digital leader equipped with the collaborative, critical thinking and technical skills required to react, adapt and leverage the impacts of digital transformation.

The Master in Interaction Design provides an environment of creativity, design and technological innovation by focusing on projects through a future lens. It provides students with the skillset and mindset to challenge the status quo and produce well-rounded designers who can work across disciplinary, cultural and geographical boundaries to design solutions addressing future individual, societal and business needs by nurturing curiosity, experimentation, technical skills and critical thinking, as well as empathic, collaborative skills.

Information to decide


  • To acquire the necessary theoretical and technological knowledge for the digital labour market.
  • To develop wide-ranging skills in the design, production and leadership of interactive projects.
  • To learn from the major leading companies in the sector.
  • To create a broad professional portfolio based on real briefs.
  • To access the city’s business and cultural context.
  • To master new digital fabrication tools and software.
  • To promote efficient, multidisciplinary, collaborative, work.
  • To improve communication skills for public presentations.
  • To enhance student autonomy through self-assessment and learning by doing.
  • To encourage creativity, experimentation and innovation.

The Master is divided into 2 stages, each a module: the first is a cross-cutting stage in which students are taught core skills for disciplines that address future needs, followed by a second specialised stage in which students can further develop their skillsets in the discipline of their choice: Digital Management, Creative Coding, UX/UI Design or Digital Fabrication.

The first stage lays the groundwork for the concepts of interaction design by introducing the basics of the four different course specialisations. It is structured around a repeated weekly schedule that follows the development phases of a digital service or product (think, design, code, make and inspire), thereby providing balanced training on the cornerstones of the world of creative digital companies.

The second stage of the Master enters into the specialisations and therefore follows a different structure. The students work together on projects on days of crosscutting activities that are divided by specialties when tackling the content of their courses.

The programme is aimed at all creators interested in designing interactive experiences, such as:

  • Design and communication professionals with a passion for new technologies.
  • Designers who want to learn how to program and programmers with UX/UI interests.
  • Future entrepreneurs and producers from the digital sector.
  • Makers, product designers and digital artists.
  • Managers and creatives from the world of advertising and communication.

Professional Opportunities

Depending on the chosen specialisation, possible career positions on graduation include:

– Interface design and user experience positions (UX, UI) in design studios and digital content companies.

– Event producer and project leader in advertising agencies.

– Provider of facilities and interactive experiences for events and congresses.

– Maker sector professionals in fab labs and digital fabrication spaces.

– Creative in communication agencies specialising in technology and new media.