ITA
Language
Italian
Start date
October 2026
Frequency
Full time
Fruition
On campus
Duration
3 Years
Credits
180 CFA / ECTS
Course Coordination
Yuri Perrini
The Bachelor of Arts in Computer Generated Animation at IED Roma offers comprehensive training in artistic knowledge, technical skills, and advanced tools to explore the diverse expressive possibilities of 3D computer animation. Through a programme that integrates creative, production, and technological aspects, students engage with 3D animation and visual effects using an interdisciplinary approach. Within this field, the CG Animation course at IED Rome is distinguished by its close ties to the film and television industry, with a strong emphasis on the production and post-production of content for big and small screens, as well as the design and development of innovative gaming productions aimed at the artistic and independent market. Over time, this focus has led to collaborations with major Italian festivals including Giffoni Film Festival, Romics, Cartoons on the Bay (RAI), and View Conference, as well as national animation studios such as Graphilm.
The IED curriculum is structured over three years, during which design is integrated with cultural knowledge, dialogue with professionals, technical skills and the use of innovative tools.
First Year: Introductory, providing students with the theoretical, technical, and cultural foundations required to work in 3D animation. Students study the fundamental principles of animation, modelling, texturing, lighting, and rendering, using professional software including Autodesk Maya, Nuke, Photoshop, Substance Painter, and Arnold. Concurrently, they cover pre-production fundamentals including character design, environment design, and storyboarding. The programme is complemented by modules in visual analysis, contemporary art history, cinema, animation, and semiotics, offering a robust cultural framework.
Second Year: Students deepen their skills by undertaking more complex projects, such as animated shorts and interdisciplinary collaborations. Proficiency in software including Houdini, ZBrush, and Unreal Engine is developed. The focus shifts to organic character animation, advanced rigging, and visual storytelling. Storytelling and writing for animation are explored alongside cultural modules in directing, video game history, artistic anatomy, and audiovisual production
Third Year: Dedicated to advanced practice and professional simulation. The aim is to produce a complete final project, encompassing all stages of production from concept to post-production. Students strengthen management and organisational skills, work in interdisciplinary teams, and engage with topics related to emerging media and digital communication. The dissertation project may take the form of a short film, a video game, or an interactive installation.