First Level Academic Diploma in Computer Generated Animation - IED Milano
NOW ALSO IN ENGLISH

Language

Italian, English

Start date

October 2026
October 2027

Frequency

Full time

Fruition

On campus

Duration

3 Years

Credits

180 CFA / ECTS

Course also available in:

Rome


The Bachelor of Arts in CG Animation and Game Design at IED Milano trains professionals in the design, modelling, and animation of 3D objects, characters, environments, and visual effects. The skills acquired during the course range from gaming to advertising and cinema, while also covering applications in the fields of design and fashion. The Milan course includes the development of projects such as 3D animated shorts or video games, promoting a practice-based approach and interdisciplinary collaboration.

Course structure and contents:

The IED programme spans three years, integrating design practice with cultural knowledge, industry dialogue, technical expertise, and cutting-edge tools

First Year: Dedicated to acquiring the technical and design fundamentals of three-dimensional graphics through theoretical and practical lessons on software including Photoshop, Painter, 3ds Max, and Nuke. Animation is introduced using Maya. Concurrently, students study the cultural, historical, and critical foundations of cinema, video games, and art, which are essential for professional practice. Practical exercises and integration between technical disciplines enable students to create visually impactful and complex static images.

Second Year. Students work collaboratively on more complex projects, such as creating and animating a character. The first semester focuses on developing a virtual reality video game. With the introduction of new software (ZBrush, Unreal Engine) and more advanced use of previously introduced tools, students tackle all production and artistic phases of game design. The second semester focuses on humanoid character animation and the integration of hyper-realistic CG with live-action footage, using Maya, VRay, Nuke, and Houdini. Theoretical modules enrich the programme with sociology, directing, and contemporary art languages.

Third Year. Focused on refining skills and identifying the most suitable professional field for each student. Advanced techniques in rigging, animation, visual effects, and pipeline management are explored. In the first semester, in collaboration with other courses (Sound Design, Media Design, Illustration and Animation), students plan all pre-production phases of their dissertation project (screenplay or game design, concept, storyboard, production schedules). In the second semester, drawing on their accumulated experience, they develop complex projects that enhance autonomy, organisational skills, and critical awareness.

Faculty

Andrea Caggiari

3D Tutor

Mattia Campo

Freelance cinematographer/camera operator

Lucrezia Dal Pin

3D Animatior

Davide Famoso

Entrepreneur and consultant

Maurizio Galardo

Chief Technologist 3D Visualisation and XR

Raoul Marini

3D Gameplay Animator

Beatrice Sacchi

Illustrator & Comic book artist | Teacher at IED Milano | Art therapist in training

Marco Martellato

Lead 3D Vehicle/Character Artist

Giovanni Martini

Rigger / Creature TD

Lisa Montagner

Surfacing/Texture Artist

Giorgio Ghisolfi

Director and lecturer

Mattia Scarparo

FX Artist and teacher & 3D Corner Founder

Gianluca Squillace

Senior 3D Artist

Mirko Capuzzo

Art Director, Technical Artist at ITSREAL

Luca Vitiello

Principal Technical Artist at Playfusion

Matteo Pastorino

Rendering Supervisor

Fabio Salvi

Senior Lighting Artist

Raffaele Solaini

Philosopher and semiotic expert

Ernesto Paganoni

Animator Supervisor

Rainò Marilù

Storyboarder Artis

Stomeo Ruben

Multidisciplinary CG Artist

Yuri Perrini

Animation Supervisor, CCO and Co-Founder @MVT Studios

Stefano Goitre

Creative and Executive Producer

Laura Fiori

Art Director

Regis Rodriguez Roman

2D-3D Animator

Projects

Animation, 3D and Game Design

Milan

Deadly Nightshade

Animation, 3D and Game Design

Milan

POP Tale

Animation, 3D and Game Design

Milan

Final projects / thesis projects
Per-Severance

Animation, 3D and Game Design

Milan

Final projects / thesis projects
Unabducted

Animation, 3D and Game Design

Milan

Final projects / thesis projects
Broken Chords

Video, Cinema and Sound Design

Milan

Final projects / thesis projects
Luce d’Abissi - Abyss’ Light

Animation, 3D and Game Design

Milan

Final projects / thesis projects
Etheria

Animation, 3D and Game Design

Milan

Final projects / thesis projects
Fragile Melody

Animation, 3D and Game Design

Milan

Hunter

What people say

"I had an amazing professor in rigging. The passion when he explained the work to us still remains. [..] To people who want to follow a path as mine, I would say focus on one skills that you feel is your skills and do it over and over again."

Erika Vigilante

IED Alumna - CG Creature Supervisor at DNEG

News

06 October 2026

Public Program IED.60, October 2026

This month, IED’s Public Program continues to take design beyond the classroom, creating opportunities for dialogue with audiences, cultural institutions, businesses and professional communities.

18 September 2026

Inclusion, equity and diversity: the journey continues

One year after achieving the UNI/PdR 125:2022 certification, we reaffirm our commitment to fostering an increasingly inclusive, equitable workplace culture that values diversity.

11 September 2026

Issue 4: Material World - Plural Intelligences

What happens when we recognize the intelligence of materials and learn to work with it responsibly, collectively, and collaboratively?

07 September 2026

Fashion show and festival: the IED Public Programme is back

In September, IED's Public Program returns with a calendar of events across its campuses in Italy and Spain, offering opportunities for dialogue, exchange and discovery open to the community and the wider public.

28 August 2026

What does sustainability mean for a design school?

When discussing sustainability, the debate often focuses on environmental impacts and the responsible use of resources. But what does sustainability mean, in practical terms, for a school that educates future designers, creatives and professionals capable of driving change?

31 July 2026

Forbes Next Leaders: Alumna Chiara Robino designs the August cover

The collaboration between IED and Forbes Next Leaders continues: for the August issue, the cover was designed by Chiara Robino, Alumna in Illustration from IED Torino in the 2025/26 academic year.

03 July 2026

July: Exhibitions, Installations and New Horizons for IED.60 Public Program

With the arrival of July, IED Graduation Days enter their busiest phase across IED’s Italian campuses, bringing with them a series of public events designed to showcase the ideas, projects and research developed by students.

01 July 2026

Forbes Next Leaders: the July cover by Elisabeth Arana

The collaboration between IED and Forbes Next Leaders continues through the project that engages students and alumni in the creation of the magazine’s monthly covers.

12 June 2026

Issue 3: Future Memories - Plural Intelligences

What will we choose to remember from the present we are living through? This is the starting point of the third issue of Notes on Plural Intelligences – Future Memories.

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Workshop

15 October 2026 - 15 October 2026

Multiple

IED Creative Workshop

Come and discover IED’s Creative Workshops — a unique experience that will let you immerse yourself in the world of design in a fun and creative way!

Exhibitions and Festival

23 October 2026 - 25 October 2026

Madrid

IED Madrid in the 7th Edition of Recreo Book Art Fair

The school is developing GRADA, a collaborative project with Recreo that transforms the fair’s auditorium into a space for meeting, play and participation