Language

Italian

Start date

October 2023

Frequency

Full time

Fruition

On campus

Duration

3 Years

Credits

180

Create imaginary characters and a whole world in 3D where interaction is the key. Turn imagination into reality with the three-year CG Animation programme at IED Milano

On your time here, you will be inspired by your passion for video games, animation, visual effects, virtual reality, visual arts, and the world of 3D art, working across different areas of animated films, advertising, and games.

You will give shape and movement to fantastic worlds and creatures. The typical hands-on approach of this programme will allow you to build complex 3D models from scratch in just a few months. Over the three years of study, you will experience working with professionals on real-world projects and across the many different roles available in such a hybrid industry. And this process will lead you to choose your preferred specialization track and successfully move into your future career.

You would write it ‘making 3D’ but you would read it as creating, making and animating stories, environments and characters with interactive adventures. Here is the magic of turning visions into an original fusion of creativity and technology using Computer Generated Animation.

Information to decide

Exploring all the possibilities of 3D production

The three-year CG Animation degree programme at IED Milano provides all the tools to approach the demanding world of visual production and communication with full confidence and awareness. You will acquire technical and practical skills combined with cross-cutting theory and methods for modelling and creating different characters, real or fantasy environments and objects. 

The aim of the programme is to prepare professionals who have a full command of all areas involved in 3D productions, and who can take on the different roles across the industry based on the selected specialization tracks.

You will develop skills and expertise through vertical learning and with a variety of educational activities across all areas of the industry (animation, games, visual effects, virtual reality, and more). The highpoint of this experience will be your dissertation project.
 

The three-year CG Animation degree programme at IED Milano is for students with an inner passion for technology, cinema, comics, videogames, cartoons, virtual reality and visual arts. If you already feel like you have an interest in these areas, it will be much easier for you to undertake this programme and prepare for your future career.

We have designed this programme bearing in mind your desire to shape things through your imagination. Here you will create fantasy characters or worlds, learning how to reproduce reality with a level of accuracy that will fool the viewer, or even creating creatures and environments that have never existed.

This programme is intended for anyone looking for vertical and specialized career opportunities as a 3D Artist, Game Artist, Character Designer e 3D Animator, Texture, Shader e Lighting Artist, VFX Compositor e VR Artist. 
 

The three-year Undergraduate Programme in CG Animation at IED Milano will give you the opportunity to start your career working on a variety of projects in cooperation with agencies, firms and institutions. Your lecturers will be a key part of this process: you will learn from them not just the knowledge covered by the study plan, but all the tricks of the trade as well.

There are many reasons to go for this programme, one of them being its multidisciplinary focus. On top of 3D skills, you will develop knowledge of directing, writing and video shooting, while also approaching historical, critical, social, economic and business management disciplines. In addition, you will have the opportunity to exchange ideas with students from other similar tracks, like the ones from Media Designer, Video Designer, Illustrator and Sound Designer. You will be working together on a variety of advanced projects in the area of visual communication.

The programme is focused on the evolutions and demands of the market. Specifically, it is designed to help you move into a future career where you can work as part of a team within the entertainment industry both in Italy and internationally. Job opportunities will include production and post-production companies, software house games, communication agencies and also design studios. 

Over the three years of study, you will gradually feel more comfortable with the different roles and skills involved in the world of 3D. Then, you will be able to choose the specialist area that best suits your interests and expectations.
 

Syllabus

first year

Over the first year, you will start to become familiar with the basic technical, cultural, analytical and project-related tools before you can fully master technique and methods. These early steps will allow you to learn how to manage your technical and creative flow, developing new forms and translating more of your creativity into projects. 

HISTORY OF CONTEMPORARY ART
THEORY AND ANALYSIS OF CINEMA AND AUDIOVISUAL COMMUNICATION
ARTISTIC COMMUNICATION: TOOLS AND METHODS
THEORY OF PERCEPTION AND PSYCHOLOGY OF FORM
DIGITAL ANIMATION TECHNIQUES 1
FILM MAKING
MULTIMEDIA PROJECT DESIGN 1
DIGITAL CULTURES
SEMIOTICS OF ART
DIGITAL MODELLING TECHNIQUES WITH 3D SOFTWARE 1
 



second year

On your second year, you will have the opportunity to explore, experiment and then apply your methods and knowledge to cross-disciplinary project activities to be carried out under supervision and guidance. You will feel more comfortable with the whole project design process and increase your awareness in many different professional areas.

DIGITAL ANIMATION TECHNIQUES 2
MULTIMEDIA PROJECT DESIGN 2
PHENOMENOLOGY OF CONTEMPORARY ARTS
INTERACTIVE SYSTEMS 1
DIRECTING
DIGITAL MODELLING TECHNIQUES WITH 3D SOFTWARE 2
FIGURATIVE ANATOMY
PROJECT DESIGN METHODOLOGY FOR VISUAL COMMUNICATION
SOCIOLOGY OF COMMUNICATION
 



third year

On your last year, you will be focused on vertical training, working on a variety of educational activities across all the specialized areas of CG Animation (animation, game/interactivity, vfx, etc.). Special emphasis will be placed on your dissertation project, which will be an opportunity for you to work independently and express your own style and identity.

DIGITAL ANIMATION TECHNIQUES 3
THEORY AND METHOD OF MASS MEDIA
MULTIMEDIA PROJECT DESIGN 3
INTERACTIVE SYSTEMS 2
DIGITAL MODELLING TECHNIQUES WITH 3D SOFTWARE 3
MULTIMEDIA PROJECT DESIGN 4
 

Faculty

Alessandra Ronco

CG Animation Course Coordinator

Course Coordinator

Lorenzo Denova

3D Artist and Teacher

Davide Famoso

Giorgio Ghisolfi

Director and lecturer

Laura Fiori

Art Director

Ernesto Paganoni

Lecturer

Jacopo Panfili

Sound Designer

Gianluca Squillace

Teacher

Yuri Perrini

Animation Supervisor, CCO and Co-Founder @MVT Studios

Antonino Amoroso

Producer

Mirko Capuzzo

Michele Zelioli

Digital Compositor

Maurizio Galardo

Chief Technologist 3D Visualisation and XR

Andrea Cespa

Massimo Comuzio

Matteo Pastorino

Alessandro Feliciani

Regis Rodriguez Roman

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