Language

Italian

Start date

October 2022

Frequency

Full time

Fruition

On campus

Duration

3 Years

Credits

180

Course coordinator

Daniela Brambilla

Be inspired by the universal language of drawing and moving images! You will learn how to best express and communicate ideas with our Illustration and Animation degree programme at IED Milano

Experts in the art of illustration and animated images have incredible power: they can see beyond words and visual stereotypes as they draw inspiration from reality or their own inner world. They can move the boundaries of meaning into spaces where imagination and communication work together side by side.

Over your three years of study in Illustration and Animation at IED Milano you will learn how to express your passion in a variety of fields, from the publishing industry to comics and animation. You will get new ideas and bring together visual intuition with the ever-lasting art of storytelling to create innovative, digital and interactive projects.

From the earliest days of your programme, you will take on the tools of drawing and imagery to express your ideas and shape your style. The third year will be the time for you to decide between two different specialization tracks: Illustration, which is focused on working in the publishing industry across all areas of visual communication, and Animation, where you will learn how to create products using moving images.
 

Information to decide

This is the ideal degree programme for you to explore the creative potential of drawing and visual communication

On your three-year degree programme in Illustration and Animation at IED Milano you will learn to create your own style and develop technical practical skills based on a powerful creative approach. The purpose of the programme is to prepare you for both traditional and new market opportunities, working on hands-on projects within the cultural and industrial environment of design and visual communication.

Through the workshops you will practice your knowledge of such areas as pre-production, brief analysis, layout and storyboard creating and designing figures, objects and scenes with plastic materials and a variety of techniques. That’s not all: you will also learn basic painting techniques and become familiar with specific software for image and text layout, as well as for motion graphics and other effects.

The three years of study are divided into six terms as you gradually develop project design and creative skills, achieving full self-reliance to complete projects of your own. The third year you will be choosing between two tracks, Illustration and Animation, where you can develop vertical skills on publishing or animated images. By the end of your third year, you will be working on a dissertation project that will be the highlight of your degree and specialization.
 

The three-year programme in Illustration and Animation at IED Milano is the best option for anyone who wants to express and develop a personal style, explore the potential of visual communication and share a passion for drawing in a way that is both powerful and creative.

We like to think of this programme as an opportunity to build on and develop two key elements: the pleasure of challenging a blank sheet of paper and the curiosity to bring about ideas from details. We are looking for anyone who wants to explore the world of illustration and animated films with a view to starting a professional career inspired by the pleasure of learning how to create images and give them movement and life.

The Undergraduate Programme in Illustration and Animation is your best option if you want to turn your passion into a career in such areas as fiction, school and textbook publishing, newspapers and magazines, discography, advertising, storyboards and layouts, comics and storytelling, apps and ebooks, 2D cinema, video animation, videogames, theme songs, animated graphics for TV and web.
 

The degree programme in Illustration and Animation will allow you to gain early experience with hands-on projects working in partnership with agencies, companies and institutions. This experience will open up new opportunities for you in a growing job market that is expanding through different channels. You will be working as either an Illustrator for traditional and digital publishing, for the web, comics and advertising, or as a Character Designer, and again as an Animation Designer or Storyboarder.

You will find all this in a cultural environment of continuous activity in Milan, a lively and resourceful city in Italy, home to the publishing industry, cinema and animation video production. The city can offer continuous inspiration combined with full support from a community of people who live and breathe illustration and animation every day.

Our three-year degree programme is known and appreciated for its highly practical approach and the possibility to choose between two specialization tracks: Illustration and Animation. 
The degree Programme in Illustration is focused on how market trends are changing, especially in the publishing industry as a result of the spread of digital media. It develops a creative approach to image production, with a strong focus on publishing, ebooks and interaction of static images with animation and sound, with specific software tools;
The specialization track in Animation will allow you to go through all the phases of creating an animated product (be it a short/pilot animation for a cartoon, a commercial or other creative forms of animation) with the same project design approach as in large sized international productions.

The programme has seen many successful alumni build their careers and achieve excellent results (among them, Illustrators like Alessandro Gottardo Shut, Olimpia Zagnoli, Emiliano Ponzi and Annalaura Cantone, Giorgio Scorza of Movimenti Production, the storyboarder Davide Veca and the character designer Andrea Greppi). It is focused on market evolutions and demands as it prepares you to manage new digital technologies and create visual and animated products that are used in the multimedia, crossmedia and transmedia world.

Syllabus

first year

On your first year, which is entirely focused on drawing, you will approach basic cultural, technical and project design tools until you fully master technique and methods. You will be able to manage your creative flow and develop new forms, analyse and understand reality with your own ideas, but most importantly translate your creativity into hands-on projects. 
HISTORY OF CONTEMPORARY ART
HISTORY OF DRAWING AND GRAPHIC ARTS
ICONOGRAPHY AND ANATOMICAL DRAWING
THEORY OF PERCEPTION AND PSYCHOLOGY OF FORM
DESIGN FOR PAINTING 1
DIGITAL ANIMATION TECHNIQUES 1
ILLUSTRATION 1
COMPUTER GRAPHICS 1
SEMIOTICS OF ART
 



second year

The second year will be a time for exploring, experimenting and practising methods, tools and theory-based skills throughout assisted project activities. You will eventually become more familiar with the project design process, gaining more insight into specific professional areas. 

ELEMENTS OF MORPHOLOGY AND FORM DYNAMICS
DESIGN FOR PAINTING 2
DIGITAL ANIMATION TECHNIQUES 2
ILLUSTRATION 2
COMPUTER GRAPHICS 2
PHENOMENOLOGY OF CONTEMPORARY ARTS
SOCIOLOGY OF COMMUNICATION
FILM AND VIDEO HISTORY
VIDEO PRODUCTION ELEMENTS
SCENOGRAPHY
 



third year

The third year is about vertical specialization and critical study of an area of your interest. This process will have as its highlight a dissertation project where you can practice your ability to work independently with your personal style and creative identity.

Illustration
The Illustration specialization track has a focus on creating and producing images for the publishing industry and for all the many different fields and channels of visual communication.

Animation
The Animation specialization track provides a program covering all phases of the creation of an animated product (cartoon, commercial for advertising or animated image).

MULTIMEDIA PROJECT DEVELOPMENT
MASS MEDIA THEORY AND METHOD
TECHNIQUES OF NEW INTEGRATED MEDIA
GRAPHIC DESIGN
ILLUSTRATION 3
ILLUSTRATION 4
DESIGN FOR PAINTING 3
 

Faculty

Daniela Brambilla

Course Coordinator

Dario Albini

Barnaba Canali

Annalaura Cantone

Laura Fiori

Art Director

Riccardo Galimberti

Mauro Gandini

Giorgio Ghisolfi

Film director and teacher

Massimo Giacon

Ferruccio Giromini

Elisa Macellari

Marta Sofia Marzullo

Andrea Pagliardi

Alberto Ponticelli

Francesco Poroli

Paolo Rui

Francesco Santosuosso

Alessandra Scandella

Giacomo Silva

Roberta Sironi

Arianna Vairo

Lorenzo Lodovichi

Didactic Coordinator

Cinzia Piloni

Creative, Copywriter, Story Teller, Strategic Planner, Researcher, Poetess

Debbie Bibo

Riccardo Colombo

Mattia Distaso

Teodora Filipova

Ambra Garlaschelli

Stefano Goitre

Sebastiano Paccini

Balthazar Pagani

Ruslan Audia

Fabio Buonocore

Antonio Dall'Osso

Ilaria Faccioli

Samuele Gaudio

Stefano Pietramala

Davide Veca

Marco Ventura

Chiara Molinari

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