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Target - The Master course is aimed at graduates in the fields of illustration, computer graphic, animation, or in disciplines such as painting, set design, and multimedia; graduates in comics and animation design coming from specialization schools; professionals with at least two years of experience in animation.
Methodology and Structure - The Master course enhances and updates the skills in the field of animation, analyzing the issues, contents and styles that characterize the current production. It identifies the points on which the evolution of the production workflow is focused, presented by the greatest studios that propose new artistic and technical solutions for the production of series and feature films: 2D/3D integration, cut-out, frame-by-frame paperless animation, post-production, VFX.
The teaching is divided into three macro areas: design, technical-instrumental, production and marketing.
At the end of the Master course, students are asked to develop a Final Project, individually or working in teams: a short film, a communication project on social or educational themes simulating a real situation, a pilot for a TV series, or a dossier to be presented at the pitches of the most important festivals. At the end of the course, the student will have produced a personal showreel to introduce him- or herself to the professional world.
Career opportunities - Animation Designers enter the professional world working in cross-media and transmedia animation production. The Master course offers a highly qualifying know-how for profiles like Concept Artist, Character Designer, Ambient Designer, Storyboard and Layout Artist, Character Animator 2D, Character Animator 3D, Production Assistant, Compositor.
In the past editions, students got in touch with: Bruno Bozzetto, Anna Laura Cantone, Mauro Carraro, Cicciotun, Melazeta, Group Gli Alcuni.